Intro: Spy Fairy

What is design with empathy and how does it improve the quality of design?

30 min

Outcome(s): At the end of this lesson, learners will demonstrate skill in ideating, prototyping, testing and refining.


  • Journal
  • Journal Prompt

Teaching the Lesson:

1. Launch

Objective: After watching the video which introduced human-centered design, learners recall that when designing the spaghetti tower and pom pom launcher (design for function) they did not necessarily connect with another person’s needs.

2. Explore

Objectives: Learners demonstrate skill defining the needs of a character and generating solution ideas to meet that need.

3. Summarize

Objective: Learners will engage in whole class discussion on what it means to design for someone's needs and can differentiate between design for function and design with empathy.